
My
Memories:
What I remember most about this game was the sleek CGI rendered intro of a space battle. This game is really a bunch of arcade mini-games. This game was made by the reflections team at Psygnosis that also did the superb Shadow of the beast. Your goal is reach each planet.
To reach each planet you have to progress through numerous
action sections, starting with some overhead-view shooting of rocks which break
into progressively smaller blocks, a scanner tells the player roughly where they
are located. This is followed by an into the screen shoot-out against an enemy
flying backwards and forwards, and then the final approach to the trading
centre, which involves the player progressing on foot from an overhead view, and
sees contact with the enemies lose time rather than energy – the player has 3
attempts to get there in time.
Once the player reaches the planet, a trading aspect comes into play. Strategic
purchase of the right equipment to boost the ship, as well as extra shields and
firepower (which can be balanced depending on the next level).
The graphics and music as well as the sound in this game are the standard Psygnosis above standard (even for the Amiga).

Screenshots in game




Screenshots from intro


Disk Media

Magazine Reviews

